Set 1: Both contestants must be on horseback
Both contestants must be wearing armor
Must have a jousting lance
Horses must also have armor
Both must charge at each other
Both must charge at each other
Set 2: Once signaled the two players will ride to the other end of the fence
The goal is to knock off the other rider off their mount with their lance
The other must stay on the mount in order to win
Set 3: The knights must run four courses, and no more
Whoever breaks two lances, shall be the winner
A tie shall be declared if both had two lances broken and had fallen off
If both had fallen, but the other fell with the horse, he'll be the winner
Only counts if the lance breaks after striking
If they barely hit each other, it means they jousted poorly and a tie
If ones lance is drop, its not allowed to hit a man without his lance
Dueling
Set 1: Whoever delivers a blow is awarded 1 point
An extra point is awarded if the opponent falls down
Another extra point is awarded if the opponent loses their weapon
An extra point is awarded if the opponent falls down
Another extra point is awarded if the opponent loses their weapon
A round is won when a player has the highest points in 60 seconds
Victory is chosen when a player wins 2 out of 3 games
Set 2: Each player fights in 3 separate events
Fought till the point of surrender
All battles must be fought on foot
Victory is chosen when a player wins 2 out of 3 games
Set 2: Each player fights in 3 separate events
Fought till the point of surrender
All battles must be fought on foot
Set 3: The challenged man has the option for a first blow
The player would either dodge or block with a shield
The fight would be a fight to the death, the winner will be the one alive
Melee
Set 1: Teams of horseback charge at each other
The knights are permitted with whatever they want, sponsors can change that though
To win, the opponent must knock the opponent off the horse
To win, the whole team must out best the other
The knights are permitted with whatever they want, sponsors can change that though
To win, the opponent must knock the opponent off the horse
To win, the whole team must out best the other
Set 2: Teams would be on foot
The knights are armed with a weapon of their choice
To win, the whole team must out best the other
Set 3: All weapons must be blunted and armor must be worn
Once knocked down, the enemy can't attack no more
To win, the player must out best the other
The knights are armed with a weapon of their choice
To win, the whole team must out best the other
Set 3: All weapons must be blunted and armor must be worn
Once knocked down, the enemy can't attack no more
To win, the player must out best the other
Sources:
https://sites.google.com/site/nationaljoustingassociation/screen-shots
http://www.medievalists.net/2015/01/07/medieval-rules-jousting/
http://turm.ee/koda/reeglid/EAML_duell_1vs1_eng.pdf
http://wiki.battlemaster.org/wiki/Medieval_Duels
http://www.ancientfortresses.org/medieval-tournaments.htm
https://peachyk.wordpress.com/2009/05/06/medieval-tournaments/
http://www.medievalists.net/2015/01/07/medieval-rules-jousting/
http://turm.ee/koda/reeglid/EAML_duell_1vs1_eng.pdf
http://wiki.battlemaster.org/wiki/Medieval_Duels
http://www.ancientfortresses.org/medieval-tournaments.htm
https://peachyk.wordpress.com/2009/05/06/medieval-tournaments/
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